Winter Maps

Current winter maps A-Z available for World of Tanks XBOX 360, XBOX ONE, and PS4 platforms. Studying and knowing maps, sniping positions, cover areas, flanking opportunities, key positions, and major battle spots is an important part of tactical warfare. Know your environment!

Move your mouse over the map image to view a large version or click on the map image to open in a new tab for printing purposes. For a description of each game type visit the Game Types page.

Arctic Region Map

Type: Winter Map

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

Players tend to congregate for a slug and sniper fest on the east and west paths of the map that run north to south and vice-versa, and use the terrain sloping to hull down, or hide behind a bush or rock and spot and snipe. It is risky gameplay going to the centre of the map as a player will be easily spotted and hit by enemy fire. There are a number of small mountains to use for cover from artillery fire. This map is offered in "Snow" variant.

Ardennes Map

Type: Winter and Summer Maps

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

Representative of the great "Battle of the Bulge" the Ardennes map is a mix of town, hills, forest, and river crossings. Spots on the map like the main train station and 5-way road junction are hotly contested spots. The town in general sees a lot of action with heavy tanks and tank destroyers slugging it out. A good map for medium flanking tanks and scouts to get behind the enemy. The very hilly nature of the map in the forest does map it a bit hard for snipers to find a secure covered spot however artillery generally dont have this problem by hiding out on the maps edges.

Erlenberg Map

Type: Winter Map

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Assault Battle Team Destruction Battle

If you enjoy sniping in a tank destroyer then this is the map for you. Snipers can take up multiple positions on either the east of west hills. Artillery are also well placed on this map. Most of the decisive action takes place on the north or south paths as teams try to break through and overrun the opposition. The town either side of the central river can provide cover and spotting but at the same time may themselves be spotted and come under sniper fire. This map is offered in "Blizzard" variant

Himmelsdorf Map

Type: Urban, Winter, and Special Maps

Size: 700m x 700m

Game Types:
Standard Battle Encounter Battle

Dominated by a large castle perched on top of the hill (with great views) this map is well suited to fast tanks that can use the many corridors and streets to flank the enemy. The castle area is often a congregation point for players to slug it out. Heavy tanks can also use the high buildings and streets to their advantage for some close combat action. The railways line to the west also sees its fair share of action. Expect some close combat action. Not a great map for artillery due to the sheer amount of high buildings. This map is offered in the normal urban map and the special event "Halloween Night" special map variant.

Icebound Map

Type: Winter

Size: 800m x 800m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

Icebound is one map where team work enhances the effectiveness of battle. With its many streets and corridors this map is great for flanking the enemy or catching them from behind. There are 3 core spots on the map where players can expect some heavy action. First of all is the center of the map which on Encounter mode is heavily concentrated with tanks. Second is centre south of the of city in the snow, and third is north of the city in the snow hills which is a favorite spot for snipers.

Mountain Pass Map

Type: Winter and Summer Maps

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

The name of the map gives it away, this map is dominated by mountains with 3 clear distinct paths that also happen to be the major points of battles. A number of players battle it out at the east or west paths, with a few players fighting across the bridge. Crossing the bridge is risky if there battles happening close by as the sides of the tank are exposed but if crossed can provide a great opportunity to strike the base or the enemy from behind. This map is offered in "Snow" variant making visibility a little hard.

Murovanka Map

Type: Summer and Winter Maps

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

The two prominent features of this map is the large hills on the west side of the map, and the forest on the east side of the map both of which major battles take place albeit the hill side does see more action. The central town can be used to provide cover but only really offers attacking opportunities to the east or to the base positions in the north and south. The forest does provide some camouflage capabilities however once spotted a player does not have many options except to stand and fight or haul tank at top speed. A relatively good map for artillery as well as a few good sniper spots for tank destroyers in particular the bottom left of the map on the small hills, or the top left of the map. Available in "Summer" variant.

Ruinberg Map

Type: Urban and Winter Maps

Size: 800m x 800m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

A great map resembling a variance of Siegfried Line and Himmelsdorf offering up urban and open space bush combat with quite a bit of debris available for cover. The town buildings offer opportunities for flanking and surprise attacks by light and medium tanks. Most of the fighting takes place in the town which limits the effectiveness of artillery. This map is offered in "War" and "Winter" variant.

Sacred Valley Map

Type: Winter Map

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

This map has quite a few spots to take cover although let it be known that much of the cover is easily destroyed. Players will take up numerous positions around the edges of the map to primarily assault or sniper the enemy. Venturing through the middle of the map is risky and only for the brave. Expect some serious battle action at the north end of the map behind the large rock hills. Players may find small pockets on the map where artillery are hiding. Camouflage equipment and skills come in handy on this map. This map is offered in "War" variant

Severogorsk Map

Type: Winter Map

Size: 1000m x 1000m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

Get your winter camo paint on as you prepare for a mixed game of sniper and assault. Access around the map from north to south and vice versa is mainly along 3 lines; left trail, centre trail through the town, and right trail which is where the heavy hitters tend to venture and slug it out. Go through the town has its risks due to multiple sniper positions which can also be used by light tanks to spot the enemy.

Tundra Map

Type: Summer and Winter Maps

Size: 800m x 800m

Game Types:
Standard Battle Encounter Battle Team Destruction Battle

The main stand out feature of this map and a point that is heavily contested is the elevated section on the eastern part of the map that separates the river into two streams. Expect all nature of tanks that control that point to switch to sniper mode. For those preferring to battle it out the old fashion way there are multiple paths east and west of the bridge that provide cover while popping out for shots at the enemy. Use the cover to your advantage. Also available in "Summer" variant.

Windstorm Map

Type: Winter Maps

Size: 1000m x 1000m

Game Types:
Standard Battle

Windstorm joined the console maps in May 2017 and is one of your more classic big town mixed terrain maps. While the map itself is large the actual playable surface area is reduced forcing players to slug it out at the various key choke points. There a numerous places to spot tanks the most popular points being the hills near the centre of the map. In fact players can expect quite of bit of action near the centre of the map as snipers and medium tanks can provide support across a wide arc range. Most players in heavy tanks tend to head to the main town as it provides ample cover from artillery.